The puzzles in We Were Here are much like an escape room where one player holds a selection of clues or answers but are helpless without the information the other player holds. Interestingly (and realistically), both players cannot speak at the same time and if you don’t actually press the radio button then your friend will obviously not hear you either so it pays to take note of radio etiquette by using “Over” once you have done speaking to ensure you don’t talk over each other or miss something. Shortly after waking from your ordeal both players will find a short range radio which can be used to speak to the other player. The game even warns you that you will both need a microphone. Voice communications are a must in We Were Here and it’s following chapters. You cannot even start the game without another player and although you might bluff your way out of the first areas by trial and error you won’t progress any further. A bit different, but welcome for a modern game, the story is one hundred percent cooperative. You and your companion take on different roles and must cooperate together using whatever you can find to escape from your mysterious captors. Escape or die in the We Were Here series: We Were Here, We Were Here Too & We Were Here Together.Īlthough three separate games, each game in the We Were Here series follows the same premise. Entering you are taken unawares and knocked out only to wake alone and with nothing but a two way radio. Separated from your expedition in the midst of a blizzard, you and your companion come upon a strange castle in the Antarctic.
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